Castelli, R., (Ed) Cinemas of the Future, Lille 2004 Capitale Europeenne de la Culture, 2004, pp. 50–53, 56-57, 78-79.
De Mèredieu, F., (Ed) Histoire de l’Art Moderne. Matérielle et immatérielle, Larrouse, Paris, 1994, pp. 303–305.
Dinkla, S., Pioniere interaktiver Kunst von 1970 bis heute: Hatje Cantz Ostfildern, 1997, pp. 97–146.
Druckery, T., Weibel, P. (Eds.) Net Condition, MIT Press, Cambridge, 2001.
Duguet, A-M., Klotz, H., Weibel, P., Jeffrey Shaw – a user's manual. From Expanded Cinema to Virtual Reality, Hatje Cantz, Ostfildern, 1997.
Evenstructure Research Group: Concepts for an Operational Art, in: Art and Artists, London, January 1969.
Grosenick, U., and Riemschneider, B., (Eds), Art at the Turn of the Millennium, Taschen Verlag, Cologne, 1999, pp. 462–465.
Hansen, M. B. N.,Framing the Digital Image: Jeffrey Shaw and the Embodied Aesthetics of New Media, in: New Philosophy for New Media, MIT Press, Cambridge 2004.
Gleich, M., Shaw, J., The Web of Life – Linking Art and Science, Aventis Foundation and ZKM Karlsruhe, 2004.
Oliver Grau: Virtual Art: From Illusion to Immersion, MIT-Press, Cambridge 2003, pp 240–243.
Huhtamo, E., Jeffrey Shaw's EVE and the Panoramic Tradition, in: ICC InterCommunication, No. 14, Tokyo, Autumn 1995, pp. 138–139.
Kenderdine, S., Shaw. J., Del Favero, D. and Brown, Place-Hampi: Co-Evolutionary Narrative & Augmented Stereographic Panoramas, Vijayanagara, India in: New Heritage, New Media And Cultural Heritage, Kalay, Y. E., Kvan, T., and Affleck, J.,(Eds.) Routledge, Oxfordshire, 2008.
Manovich, L., The Language of New Media, MIT Press, Cambridge, 2001, pp 226, 260-261, 282-285.
Margaret Morse, M., (Ed) Hardware, Software, Artware - Art Practice at the ZKM Institute for Visual Media, 1992–1997, ZKM Karlsruhe, 1997.
Paul, C., Digital Art, Thames & Hudson Ltd. 2003.
Popper, F., Art of the Electronic Age, Thames & Hudson, 1997.
Popper, F., From Technological to Virtual Art, MIT Press, Cambridge, MA, 2007.
Rötzer, F., Jeffrey Shaw: "Reisen in virtuelle Realitäten" in: Kunstform, Vol. 117, 1992.
Rush, M., New Media in Late 20th-Century Art, London, New York, 1999, pp. 210–212.
Schwarz, H. P., Media Art History, Prestel-Verlag, Munich 1997.
Shaw, J., Movies afterwards Film – The Digitally Expanded Cinema, in: New Screen Media. M. Rieser, M., and Zapp, A., (Eds) British Film Institute, London 2002.
Shaw, J: Der entkörperte und wiederverkörperte Leib (The Dis-Embodied Re-Embodied Body), in: Kunstforum. Die Zukunft des Körpers I, 1996, pp132.
Shaw, J., Weibel, P., Future Cinema. The Cinematic Imaginary afterwards Film, MIT Press, Cambridge, 2003.
Thomson, C. W.m, Visionary Architecture. From Babylon to Virtual Reality, Prestel, München/New York, 1994.
Topham, S., Blow Up. Inflatable Art, Architecture and Design. Prestel, Munich, 2002 pp. 86–90.
Wilson, S., Information Arts. Intersections of Art, Science, and Technology, MIT Press,Cambridge, 2002, pp. 709–712, 760-761.
De Mèredieu, F., (Ed) Histoire de l’Art Moderne. Matérielle et immatérielle, Larrouse, Paris, 1994, pp. 303–305.
Dinkla, S., Pioniere interaktiver Kunst von 1970 bis heute: Hatje Cantz Ostfildern, 1997, pp. 97–146.
Druckery, T., Weibel, P. (Eds.) Net Condition, MIT Press, Cambridge, 2001.
Duguet, A-M., Klotz, H., Weibel, P., Jeffrey Shaw – a user's manual. From Expanded Cinema to Virtual Reality, Hatje Cantz, Ostfildern, 1997.
Evenstructure Research Group: Concepts for an Operational Art, in: Art and Artists, London, January 1969.
Grosenick, U., and Riemschneider, B., (Eds), Art at the Turn of the Millennium, Taschen Verlag, Cologne, 1999, pp. 462–465.
Hansen, M. B. N.,Framing the Digital Image: Jeffrey Shaw and the Embodied Aesthetics of New Media, in: New Philosophy for New Media, MIT Press, Cambridge 2004.
Gleich, M., Shaw, J., The Web of Life – Linking Art and Science, Aventis Foundation and ZKM Karlsruhe, 2004.
Oliver Grau: Virtual Art: From Illusion to Immersion, MIT-Press, Cambridge 2003, pp 240–243.
Huhtamo, E., Jeffrey Shaw's EVE and the Panoramic Tradition, in: ICC InterCommunication, No. 14, Tokyo, Autumn 1995, pp. 138–139.
Kenderdine, S., Shaw. J., Del Favero, D. and Brown, Place-Hampi: Co-Evolutionary Narrative & Augmented Stereographic Panoramas, Vijayanagara, India in: New Heritage, New Media And Cultural Heritage, Kalay, Y. E., Kvan, T., and Affleck, J.,(Eds.) Routledge, Oxfordshire, 2008.
Manovich, L., The Language of New Media, MIT Press, Cambridge, 2001, pp 226, 260-261, 282-285.
Margaret Morse, M., (Ed) Hardware, Software, Artware - Art Practice at the ZKM Institute for Visual Media, 1992–1997, ZKM Karlsruhe, 1997.
Paul, C., Digital Art, Thames & Hudson Ltd. 2003.
Popper, F., Art of the Electronic Age, Thames & Hudson, 1997.
Popper, F., From Technological to Virtual Art, MIT Press, Cambridge, MA, 2007.
Rötzer, F., Jeffrey Shaw: "Reisen in virtuelle Realitäten" in: Kunstform, Vol. 117, 1992.
Rush, M., New Media in Late 20th-Century Art, London, New York, 1999, pp. 210–212.
Schwarz, H. P., Media Art History, Prestel-Verlag, Munich 1997.
Shaw, J., Movies afterwards Film – The Digitally Expanded Cinema, in: New Screen Media. M. Rieser, M., and Zapp, A., (Eds) British Film Institute, London 2002.
Shaw, J: Der entkörperte und wiederverkörperte Leib (The Dis-Embodied Re-Embodied Body), in: Kunstforum. Die Zukunft des Körpers I, 1996, pp132.
Shaw, J., Weibel, P., Future Cinema. The Cinematic Imaginary afterwards Film, MIT Press, Cambridge, 2003.
Thomson, C. W.m, Visionary Architecture. From Babylon to Virtual Reality, Prestel, München/New York, 1994.
Topham, S., Blow Up. Inflatable Art, Architecture and Design. Prestel, Munich, 2002 pp. 86–90.
Wilson, S., Information Arts. Intersections of Art, Science, and Technology, MIT Press,Cambridge, 2002, pp. 709–712, 760-761.
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